04 September 2009
OpenGL ES Shader Demo
Running On Sony Ericsson Satio
Same as the Samsung Omnia HD and Nokia N900, Sony Ericsson Satio is built on the great TI's OMAP3 chipset which giving it much better graphic performance than the conventional ARM11 processors that Nokia uses in their touch devices, and it is truly 'shameless' that world's leading mobile phone producer still have no 5th Ed based phone capable to compete with latest Sony Ericsson’s and Samsung's devices powered with the same platform and operating system!!
PowerVR SGX 2D/3D GPU from Imagination Technology incorporated into even greater Texas Instrument’s OMAP 3430 together with the fully programmable VGP, FPU and 600 MHz ARM Cortex-A8 core, Sony Ericsson Satio brings "life-like" 3D graphics to the handset and creating a mobile gaming experience comparable to today's handheld gaming devices.
OpenVG provides hardware acceleration of 2D scalable vector graphics for creation of advanced, immersive user interfaces and flash-style animations.
TI also is enabling sophisticated and dynamic images in the mobile gaming environment with "smart pixel" technology offered via OpenGL ES 2.0 that allows each pixel in an image to be programmed individually, giving game developers the power to create rich effects with cinematic realism.
Anyway, Sony Ericsson's Tools Product Manager Albin Olofsson recorded a short demo video just to show you what can be done with this device and OpenGL ES 2.0
OpenGL ES shader demo running on Sony Ericsson Satio
Sony Ericsson is well known by its good camera phones and extremely bad video recording capabilities but I hope it will be changed with Satio as it is powerful enough even to process the high definition video.
It is expected to be available during the Q4 and it will be available for free or on £35 per month contracts with all the UK's mobile phone operators and on paper Satio is definitely a phone to be reckoned with!

|