03 December 2008
Spielberg's Boom Blox
Is Available On the N-Gage Now!
Boom Blox from Electronic Arts has been released for N-Gage and game is now available within the N-Gage client application.
As usually, all you have to do is navigate to Showroom tab, select 'Update Now' and it should appear at the head of the available games list.
Alternately you may download it from the Website, it should be available for download from the Website within the next 24 to 48 hours.
Boom Blox is a puzzle video game initially released for the Wii console, developed by EA Los Angeles in conjunction with film director Steven Spielberg.
The game presents a series of physics-based puzzles, the objective being either to keep structures made of blocks from being knocked down or to knock them over by various means. Slide on ice blocks, blast blocks with bombs, and bounce off springs to solve brain-twisting puzzles and level the playing field. Enjoy non-stop fun as you advance through forty levels and reach your target score. Master the in-game puzzles then design your own custom creations with the level editor. Blast ‘em with BOOM BLOX!
Boom Blox has been described as Jenga meets Tetris Blast, Breakout, Duck Hunt, and Lego.Gameplay emphasises reflexes, dexterity, and problem-solving skills. It features a physics model that ensures the blocks collapse realistically, and also measures the velocity at which an object is thrown, recognising three distinct speeds.

In the game, players use the Wii Remote to manipulate bowling balls, baseballs, laser guns, and water hoses in order to knock over structures made of blocks. Alternately, they use the Wii Remote to grab blocks in Jenga-style gameplay, taking care to remove a minimum number of blocks without toppling the precariously stacked tower.
BOOM BLOX Trailer
There are different kinds of blocks in the game such as gem blocks, blocks with point values attached, explosive blocks that detonate on contact, vanishing blocks that disappear when struck, wood blocks, and steel blocks. Just as the type of blocks with which the player must contend changes as the player progresses, so do the tactics for completing the level.
The player might have to avoid letting blocks with negative point values attached fall while destroying blocks with positive point values attached. In another level, the player might have to set off a series of explosions and domino reactions that target a structure's weak point or ricochet shots off multiple structures in order to destroy the blocks, all with a limited number of projectiles. Different types of blocks possess different physical properties; their mass and the amount of friction they exert alter the way they will respond to contact.

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