Name:

Email:

Website:

Message:




..help..

+ UPDATE: OpenGL Quake for Hardware Accelerated phones

21 February 2008

Open GL ES Quake
for 3D Hardware Accelerated phones!!

Quake S60The name says it all, Quake S60 is the S60 port of the famous first-person shooter computer game that was released by id Software on June 22, 1996 and it was the first game in the popular Quake series of computer and video games.

Hinkka has released the new version of its very well know Quake port and the most importantly he released the full 3D hardware accelerated GLquake for the Symbian S60 phones based on the great OMAP 2420 chipset, phones like Nokia E90, Nokia N95 (all versions) Nokia N82.

I still can't be live that we finally we got the first person shooter that takes most from the build in hardware and now game looks like it should have looked like from the beginning ;) Also it is now possible to play at least the official mission packs.

Global Race, System Rush and GL Quake that’s basically all we have at the moment and I am really curious what the next is!? The One maybe?!? Common Nokia, weed more games optimized fir this great hardware as soon as possible, new gage platform will be much more attractive with hardware accelerated graphic!! I hope this is just a begging and that just released new N-gage platform will brings more games optimized for this great hardware.

Quake popularized several major advances in the 3D game genre: it uses 3-dimensional models for players and monsters instead of 2-dimensional sprites; and the world in which play takes place is created as a true 3-dimensional space, rather than a 2-dimensional map with height information which is then rendered to 3D.

Some previous 3D games, such as Duke Nukem 3D, Doom and Wolfenstein 3D (sometimes called 2.5D games) used a restricted-view mathematical trick when rendering their 3-dimensional view. This allowed a true 3D view, but only when looking straight-ahead (you can tell the difference by tilting up and down in Duke Nukem 3D, which is achieved by distorting the straight-ahead view rather than really rotating the view.)

Marty3 Playing quake on Nokia N95-1 Classic

The hardware accelerated OpenGL version, unfortunately, doesn't run brilliantly on the n95-1 (classic) due to the lack of available free usable RAM, however, you may be able to find a way to play the game still on your n95 classic, but it does completely hammer the RAM as you can see..

Click here to learn how you can play this amazing game on your n95 classic if your having problems with RAM issues..

.:Related stories:.
+ S.T.A.L.K.E.R Coming To Mobile Phones Soon!
+ Freeware: Global Race: Raging Thunder
+ Quake III with PowerVR!!!!!!!!
+ C2Doom emulator
+ Duke Nukem 3D beta running on Nokia N73
+ Freeware: The Journey II - Go out for a walk!
+ Blaze's Lock 'n Load 2
+ PowerVR Bring Console Quality Gaming To Mobiles
+ PowerVR & ARM Bring Console Quality Gaming To Mobiles
+ ATI and Nokia announce strategic relationship to enable new mobile mul..
+ ARM Reveals 1GHz Mobile Phone Processors

So, to sum up, its great to see another game optimized to get the most from the great OMAP chipset and its 3D hardware accelerated graphic,

As this piece of work is developed in free time, please consider making a somekind of donation to support the development before hitting the download button. Also as an extra bonus, I will release QuakeWorld client (a working client exist already) if enough interest is shown via PayPal.


Get it from Developer site or right here:

.:[ GL Quake ]:.

.:[ Quake Shareware ]:.

.:[ Symbian P.I.P.S. C-Runtime library ]:.

If you have any problem with installation please don't be hesitate
to ask for support over at our forum section ;-)


The installation packages on the download page require that you have also a datafile for the game on your memorycard. Both shareware and full version work. Please do not ask me where to find the datafiles.
  1. Find a suitable datafile (either shareware, or the full version form original PC version)
  2. Create "quake1" folder to the root of your memorycard
  3. If you have the full version, just copy the "ID1" directory to "quake1" directory.
  4. If you have only a shareware .pak file, create "ID1" folder to "quake1" directory and the copy the shareware pak-file there
  5. If you want to have cdaudio aswell, create "cdaudio" folder to the "quake1" folder. Then put the audio files as .mp3 to the "cdaudio" folder, remember to rename the files from 1.mp3 throught 10.mp3. I don't know what bitrate is the best, but I have used 256kbps and it has impact of 0.1 fps to the performance. If you do not have the required audio files, the background music is just not played.
  6. install the Symbian P.I.P.S. c-runtime library, and the install the suitable version of quake.
  7. If everyting is in place, you are ready to rock now.

Currently the keys are mapped as follows when ingame, in console you should be able to type by multitapping:

  • LSK = return / jump
  • RSK = esc
  • Joystick = forward, back, left, right, fire
  • * = look around (with joystick)
  • # = sidestep
  • c = change weapon
  • green answer key = center view
  • volume up/down = look around/sidestep
  • everything else basicly shoots in the game.

Or the you could just use a bluetooth keyboard.....

Quake S60

Source: SF forum Author: Ganxta ft. Teo


copyright © Symbian freak 2005, all rights reserved

Trademarks
All trademarks and registered trademarks are property of their respective owners.

SYMBIAN and all SYMBIAN-based marks and logos are trade marks
of Symbian Software Limited. This website is not in any way endorsed or supported by Symbian Software Limited.

NOKIA and all Nokia-based marks and logos are trade marks
of Nokia Corporation. This website is not in any way endorsed or supported
by Nokia Corporation

Google
Web
Symbian Freak