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S.T.A.L.K.E.R Mobile



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+ S.T.A.L.K.E.R Coming To Mobile Phones Soon!!

09 August 2007

S.T.A.L.K.E.R Mobile in action

S.T.A.L.K.E.R.

Development of joint project of Qplaze, GSC Game World, and NOMOC Publishing - S.T.A.L.K.E.R Mobile, is in its final stage. According to numerous requests of fans and admirers of PC version of the game, we present to a wide audience gameplay video of S.T.A.L.K.E.R Mobile, revealing main features of the game.

S.T.A.L.K.E.R. is a first-person shooter computer game by Ukrainian developer GSC Game World, published 2007.

It features an alternate reality theme, where a second nuclear disaster occurs at the Chernobyl Nuclear Power Plant in the near future and causes strange changes in the area around it. The game has a non-linear storyline and features gameplay elements such as trading and two-way communication with NPCs. The game includes elements of role-playing and economic games.

Some terminology of the game ("The Zone", "Stalker") as well as the background idea is borrowed from the popular science fiction book Roadside Picnic by Boris and Arkady Strugatsky and the 1979 film Stalker, loosely based on the book.

In S.T.A.L.K.E.R., the player assumes the identity of a "Stalker", an illegal explorer/artifact scavenger in "The Zone". "The Zone" is the location of an alternate reality version of the Chernobyl Power Plant after its second (fictitious) explosion, which contaminated the surrounding area with radiation and caused strange otherworldly changes in local fauna, flora and even the laws of physics.

Anyway, here is the short video, created for demonstration on Electronic Entertainment Expo (E3), in Santa Monica, California, that demonstrates some of really amazing features and I would like to try it ASAP on my OMPA powered phones, N93 and N95 as well.

  • Character’s statistics screen and experience points distribution process – there’s full RPG constituent in S.T.A.L.K.E.R Mobile, making character’s abilities improvement possible in the process of the game. Four main characteristics of the stalker will be available for improving – accuracy, strength, health, and resistance.
  • Process of character’s communication with other stalkers, missions receiving and dialogues carrying. Final version of the game will consist of lots of characters, texts, and developed plot with several endings. Also, several camps of different stalker groups will be available for the main character, with ability of traveling between them.
  • Articles, weapon and artifacts trading process. Character will be able to trade with some stalkers, buy and sell weapons, armor, ammunition, medicines and other items he will get and bear in his journeys in the Zone. Majority of items are well known to PC version players.
  • Screen of character’s equipment and inventory, where player will be able to control character’s equipment – get on and take off protective suits, choose weapons for the combat, place artifacts in belt pockets. There will be many items in S.T.A.L.K.E.R Mobile – from artifacts, influencing on characteristics of the hero, to cartridges for weapon, first-aid kits, electric torches and PDA.
  • Map of the Zone, used by main character in his journeys.

And lots of other details - especially for admirers of S.T.A.L.K.E.R: Shadow of Chernobyl.

Game launch is scheduled on September, 2007!


S.T.A.L.K.E.R.
Source: SF forum Author: LProcks4ever ft. Apoc'


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