17 February 2007
"We'll be working on Symbian for sure,"
says EA Mobile's Euro boss
Stuart Dredge has an interesting interview over the Pocket Gamer with EA Mobile's European boss Javier Ferreira.
As the gap gets bigger between the best gaming handsets and the basic ones, will you separate them out though? Eidos recently released their 3D Tomb Raider game only for high-end handsets, for example. They didn't try to turn it into a low-end game, too.
At the moment, the way we're approaching this it to try to bring particular propositions across all the handset families. Inevitably, the difference between the low-end versions and high-end versions will be increasingly big, because the best handsets will get better, and the bottom will stay pretty much the same.
I do think you'll see games developed specifically for those high-end handsets, like we've seen with Eidos. But in general, when we bring a game to market, we'll be hitting the whole platform.
Yes, we'll be developing some games specifically for high-end handsets, so when we do a Symbian game, we probably won't be releasing it for Java handsets. But when we bring something like FIFA, we'll have a Java 2D, Java 3D and Symbian version, and it will be 11-a-side football across all those handsets.

Symbian sounds interesting – you're following Gameloft and Glu in developing Symbian games then?
Yeah. We talk about N-Gage, but really we should also be talking about native platforms such as Symbian that allow you to deliver a much better gaming experience. So we'll be working on Symbian and delivering some great-quality games on that platform for sure. We'd be foolish not to exploit the full potential of it.
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