+ SlidersEdge: Innovative Motion Controlled Game For S60
04 April 2009
Motion Controls Open Old
Arcade-Style Games To New Players
Most of the motion controlled games use the acceleration sensor just as an input method that replace the hardware keys and the only few games are completely designed and optimized to take the most from the accelerometer games.
One of those very few games is SlideEscape / SlidersEdge a game developed by the Mobile Computing students David Berger and Stefan Poremba from the Hagenberg University
SlidersEdge / SlidEscape is a classic 2D jump 'n' run sidescroller game in a style similar to the legendary SuperMario series of games but is different as it use the build in accelerometer sensor to control the game and to change the gravity of the game's virtual world.
The fact that the left/right-movement of the character can be controlled by tilting the phone and jumping by quickly pulling the phone towards you is nice, but not something new either.
The innovation comes from the fact that turning the phone changes the gravity of the virtual game world. An example: the character is standing in front of an uncrossable abyss. How to get over it? Turn your phone upside down to walk on the ceiling and safely pass the depths!
SlidersEdge / SlidEscape
Through this mechanism, the acceleration sensor not only influences the movement, but is directly integrated in the whole game experience as well as the level design. It’s not just an add-on that could be easily replaced by a key control mechanism (like in a racing game), but an essential part of the game.
The project is available as a free download from David’s official homepage15, as well as from the project page at symbianresources.com here from Symbian Freak directly.
Please note that the game is a prototype and therefore not really bug-free. The main game is a Java ME application. As it still isn’t possible to access accelerometer data from Java ME on Nokia phones, a native S60 application is provided as well, which runs in the background and provides acceleration data to the game via an internal socket (does not lead to data charges, even though the Java ME game warns you upon start-up).
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